Friday, March 29, 2013

Week 8: The Future of All Things Mobile


Thing #22 You become the computer!

Okay, bio implants may sound creepy to you, but there are some people who are totally into it. (http://thenextweb.com/mobile/2012/11/04/perpetually-connected-are-wearable-computers-and-bio-implants-the-future-of-mobile/).

If computers can be worn inside us and controlled by our brains, what does this mean for the potential of personal information getting out? Think about it. Warner Bros. even made a whole digital TV series on YouTube called "H+" that addresses this very issue.

But it might not be all bad . . . . Here's is Google's sunny view of what the technology might look like: http://www.youtube.com/watch?v=9c6W4CCU9M4&feature=player_embedded Makes me wonder how computer classes will be taught if people are the computers!

Thing #23 To infinity and beyond! Here are some things on the horizon for the foreseeable future:

http://mashable.com/2013/01/04/mobile-2013/ -- e-wallets, bendable phones, and again with the wearable computers


http://www.gizmag.com/future-mobile-technology/17554/ -- Check out The Body as Interface and Programmable matter. Whoa. They can already make a self-folding piece of paper, and this same technology could be applied to computers and robots. Recently, Stephanie said that the main things you need to know in life are how to follow directions and how to fold stuff -- you better get on board, people!

http://www.nbcnews.com/id/43015182/ns/technology_and_science-innovation/t/reasons-will-be-awesome-year/ -- Your life in the year 2020!

http://all-that-is-interesting.com/five-new-technologies-that-will-change-your-life-in-10 -- Holograms, and other "Star Trek" technologies we will soon have.

What are your ideas for what you’d like to see in the future? Be as creative and crazy as you want! How do you envision the future, and what things would help you personally? Invent new technologies, talk about robots, consider dystopia or defenestration – the sky is the limit!

Friday, March 22, 2013

Week 7: Other Types of Mobile


Thing #17 Cameras

You may already use your smartphone to take pictures and e-mail or post them to the Web, but many digital cameras are now able to use wireless connection to upload or e-mail photos and videos as well. They usually use a “Share” button so that you can go to your saved photos, click on the one you want to send, and hit the “Share” button to bring up options for e-mail and the Internet. Some examples are:



·         Nikon: http://imaging.nikon.com/lineup/coolpix/style/s5200/ (offers the option to transfer pictures to your wireless devices)

Thing #18 GPS and Mobile technology in cars

Your car might already have an auxiliary jack, which can be used to connect your mobile device to it and listen to music. But some cars also have touch screens right on the center console that act like little computers. Think about it: If you had a spare $100,000 or so lying around, you too could buy a sweet ride that includes Internet access and hands-free calling along with heated and ventilated seats!

What might this look like in the near future? http://www.howstuffworks.com/under-the-hood/trends-innovations/5-future-car-technologies.htm#page=0 -- Cars that communicate with each other on the road, self-driving cars, and self-stopping cars!

Thing #19 MP3 players

One of the oldest mobile devices is the MP3 player. The MP3 format was originally a CD format, a method of compression used to fit hundreds of songs onto a single disc. Nowadays, the MP3 player is smaller than your phone, and can hold several thousand songs, photos, and videos. Check out this site for an explanation of the types of players available: http://www.amazon.com/gp/feature.html?ie=UTF8&docId=1000263181

Thing #20 Smart Tables

Listen, people, every day I discover some inanimate object that’s smarter than I am! Smart phones, smart cameras, smart cars, and now smart tables! Actually, there are libraries that use the children’s versions of smart tables to promote interactive games, puzzles, or reading (http://smarttech.com/table). They can also be used in office environments and for conferencing (http://www.smarttable.org/), and in classrooms (http://www.youtube.com/watch?v=b_FRmYXtneQ).

Thing #21 Urban Gaming

As we’ve seen, mobile devices can be used for a variety of learning and fun activities. Urban Gaming is sort of the geek version of this – “gaming” but with real life, like LARPing (Live Action Role Play), is very big right now. Check out this link to get an idea of what this looks like: http://www.howstuffworks.com/outdoor-activities/urban-sports/urban-gaming3.htm. You may have heard of geocaching projects, which are ways to use GPS devices to go on a high-tech scavenger hunt. This is all a part of Urban Gaming.

Friday, March 15, 2013

Week 6: The World of Wireless


a.      Thing #14 Our wiring closet (just for the fun of it!)

Let's start the "wireless" discussion by talking about wires! Have you ever taken an exciting tour of our wiring closet? Well now’s your chance! Take a minute to go into the back part of the Book Nook and open up the black box that is our wiring closet. This contains all sorts of equipment for running our Internet, Polaris, and wireless services. The main things you need to know to make sense of this mess are:

·         The top row with the green cables coming out of it is our patch panel. Wires go from this panel into one of the others below.

·         The second row with the green cables is the OCPL switch (sometimes called Metronet). Cables going from the top row into this row are hooked up to the OCPL’s Internet and Polaris.

·         The giant black box at the bottom left is the UPS (Uninterruptible Power Supply). This is the battery that keeps the network running if the power goes out. This is also the machine that either I or technical services might ask you to reboot if there is a problem with our networks. You would simply hold down the button marked "Reset" until everything powers down and then back up again.

·         The silver box on the bottom right is our public Internet switch, and the blue box above it is our wireless router.

Thing #15 Data plan vs. wireless

Did you know that “The world's first wireless telephone conversation occurred in 1880, when Alexander Graham Bell and Charles Sumner Tainter invented and patented the photophone, a telephone that conducted audio conversations wirelessly over modulated light beams (which are narrow projections of electromagnetic waves)”? (This is from a Wikipedia page on wireless service, which mercifully I won’t make you read!) The term “wireless” really encompasses all sorts of devices and services in addition to Internet and cell phones.

Wireless service is broadcast from a router, which uses radio waves to send out and receive signals. Each signal that gets broadcast by an Internet or wireless connection has an IP Address, which is sort of like your home address. It's difficult to pin down exact location using this address, but you can get pretty close. The IP Address of Central’s computers that use Polaris always begins with 10.220.124, but the last numbers are within a range, so the complete number would look something like: 10.220.124.11 or 10.220.124.216 – not exactly the same for each computer, but the first three sets of numbers never changes. Most things on our Marcellus network starts with 192.167, and the last two or three numbers vary.

3G and 4G stand for “Third Generation” and “Fourth Generation.” It’s the shortened term for the standards put forth by the Internet Telecommunication Union that Internet and cell service providers must adhere to. Any company that advertises 3G or 4G service is really just telling you that they are contractually obligated to provide the most up-to-date and fastest service that is available. LTE stands for “Long Term Evolution,” and is part of another set of standards that can only be used across a 4G network, and basically has a goal of increasing service speed through digital processing. So if you’re thinking that this is just a bunch of technical jargon and that companies name their networks things like 3G just to trick you into thinking they are fancier, you’re correct! Signals are broadcast from cell towers owned by companies like AT&T and Verizon, but you have to pay for this service. When you buy a smartphone, you are required to buy a data plan to go with it, but service providers have levels of data service and some are cheaper than others or can be shared.

Thing #16 Wi-fi and Bluetooth peripherals

Okay, now we’re done with the technical mumbo-jumbo, so it’s on to the fun stuff you can do with all these signals in the air! Some other things that wireless technology is good for:

Wireless mouse and keyboard – Not only can you use a wireless keyboard or mouse with your laptop computer, you can also use it with a tablet through what they call “Bluetooth Pairing" (this is what we use for our catalog iPad). Bluetooth is similar to wireless, but it works over much shorter distances, so it’s best for things like keyboards and cell phone headsets that only need to be paired with one device. There are some cool types of Bluetooth keyboards available, like rubber (http://www.sizlopedia.com/2007/07/04/5-flexible-rubber-keyboards-for-your-computer/) and even holographic! (http://www.thinkgeek.com/product/e722/)

Printing and scanning – These devices are also available as either wireless or Bluetooth. You can use these printers to send documents from any wireless-enabled device – computers, laptops, phones, tablets, etc. Bluetooth printers were originally sold with digital cameras so you could make photo prints right from the camera, but now they are also used with smartphones.

Gaming devices – Game systems like Wii, PlayStation, and Xbox have what they call “wireless peripherals” for many of their games. You can get a guitar or microphone, the controllers are usually wireless, and even in a way you are a wireless peripheral for your gaming system! A camera detects your body movements and scores you accordingly, all without the need for pesky wires.

Friday, March 8, 2013

Week 5: The Mobile Web


Thing #12 Differences between the Internet and the Mobile Web

So, since tablets and mobile phones can e-mail, print, create documents, play games, and access the Internet, they’re just as good as computers now, right? Well . . . not really. Mobile devices do have the Internet, but it’s a limited version called the Mobile Web (you may notice this if you do a search for videos on YouTube on a computer and then do the same search on mobile YouTube – it’s probably not the same list). Mobile devices still have trouble loading and displaying full Internet pages. The Internet (a collection of connected computers around the world) has been around since the 1950s, but the World Wide Web (the collection of pages we see and know as the Internet) is relatively new, and already it’s morphing into the Mobile Web, which is really an entirely different kind of Web. For thing 12, read a couple articles about the differences between the full Internet and the Mobile Web.



Thing #13 The difference between apps and Mobile Sites

Now that you know all about the Internet vs. the Mobile Web, there’s another distinction: an app vs. a mobile site. A mobile website is similar to a regular Internet website: you access content through a browser (Internet Explorer, Safari, etc.), and load pages through the browser window with the ability to bookmark and type in website addresses. An app – which is short for “application” – is sort of like a mini-program. You download apps so they are saved on your phone, just like you would download a program to your computer, using your device’s app store. Some apps are free and some cost money, and you navigate through them using links to pages at the bottom of the screen. There is a hybrid as well called a Web app (this is what we use for our Marcellus app). Web apps are accessed initially through a website (for us, it’s http://mfl.mobapp.at), then downloaded and saved to the desktop as an app, rather than downloaded from an app store.

Friday, March 1, 2013

Week 4: Take it on in to Tablet Town!


Thing #9 One device to rule them all!

Since the explosion of the iPad, there has been a rush for developers to produce tablets – devices that are ultra-portable, easy to use, and basically contain the entire world and anything in it that might be useful to a person at the drop of a hat. This thing is easy – just read about different tablets and how they work: http://www.howstuffworks.com/tablets/tablet.htm.

 Thing #10 Explore one of our mixed media book apps on our iPad 

Lately, Cheryl and I have been dazzled – I mean, stopped in our tracks and watched a whole book app for about 20 minutes dazzled – by these book apps! Specifically anything from Moonbot Studios, who developed The Fantastic Flying Books of Mr. Morris Lessmore, as well as The Numberlys. These are books that were developed as apps, although Morris Lessmore is also an Academy Award-winning short film and was made into a print book. The future of reading is in “mixed media,” or books that can contain links to websites, 3-D components, and ways to interact with the stories. The Moonbot Studios apps have activities on each page – with “The Numberlys” the reader has to help the characters hammer out and create the different letters of the alphabet. And an additional app called “Imag-No-Tron” is meant to be used along with the book – when you press “Play” and hold the iPad over a page in the print book, it turns the book 3-D.

For this thing, take a look at one of the apps in the “Books” folder on the iPad – any one you want – and let me know what you think.

Thing #11 Download an app to one of our iPads

Go to the App Store in the “Utilities” folder and download a free app to one of our iPads. You can choose any app you want as long as it’s free. Try searching for something you like to do, or take a look at one of the apps in the “featured” category and see if anything strikes your fancy. You can also do an Internet search for iPad apps you might like, then search those specific apps on the iPad and download them. Keep in mind that there are millions of apps out there, and not all of them are good. Let me know which one you downloaded, and what you thought of it.

Friday, February 22, 2013

Week 3: Smartphones


Thing #6 Apps for Sharing

Some examples of mobile sharing apps are:
  • Foursquare: http://www.foursquare.com. This app allows you to “check in” when you visit places around town, and after a certain number of check ins you can sometimes get coupons or other prizes. You can also become the “mayor” of locations you check into frequently – we have a mayor, for example, on our page: https://foursquare.com/v/marcellus-free-library/4e39505018a8d2fcc62a0c8f It used to be Mr. Mancciochi, but someone else has recently taken over the mayorship of Marcellus Free Library.
  • Twitter: http://www.twitter.com. With the Twitter app, you can “Tweet” about your favorite stuff, details of your day, or have Twitter conversations with other members. You can also Tweet pictures and videos, uploaded from your mobile phone or tablet. Even Barbra does it! https://twitter.com/BarbraStreisand
  • Instagram: http://www.instagram.com. This is an app for sharing photos. You can snap a picture with your phone, then edit it in all sorts of interesting ways and share it with other Instagram members. You can see some of the coolest Instagram shots here: http://mashable.com/2012/03/04/best-instagram-photos/. They have all been enhanced with Instagram’s editor in some way, so they are like art pieces as well as photographs.
  • Go Try It On: http://www.gotryiton.com. This is an iPhone app that lets you take pictures of yourself in different outfits, then post the photos and get feedback. Lots of people use this to snap pictures in the dressing room and get comments on whether or not they should buy what they’re trying on.

Thing #7 Why share? For virtual badges, of course!

Remember when you were in Girl Scouts and you got that great sash (well, you paid a lot of money for it, actually) and then you could get all those badges that your mom diligently sewed on so you could display your accomplishments? I, for example, earned the Compass Badge and the Math Badge, yet oddly I have a terrible sense of direction and got a 36 on my Course III Regents. Hmm.

Anyway, badges are back in a big way, and for grownups too! But, like everything else, they’ve gone virtual. Many sharing websites like Facebook and Foursquare offer badges that you can earn and display on your page. For example, Foursquare gives you a badge when you check in a certain number of times at a location – the “Newbie” badge for the first time you check in anywhere, the “Porky” badge for people who love barbeque, and the “Don’t Stop Believin’” badge for all of you karaoke superstars out there.

Social media has had badges for several years, but now educational sites are getting in on the action. Badges have become little ways to show you’re dedicated to lifelong learning, and people are even putting them on resumes. This type of badge earning is less like the Foursquare “Check in” and more like a little report card, because you choose to complete the steps necessary to earn educational badges. For an idea of how this works, go to this site http://openbadges.org/  and click “get started” to earn your first educational badge (it won’t take more than 5 minutes – I promise!)

Educational badges are also going to be a part of our amped-up Summer Reading Program this year, called “Make Your Summer @ Your Library.” To see details of the program and the badges we’ve designed so far, check out our site: http://sites.google.com/site/ocplsummerprogram. This type of educational badge program is sometimes called Gamification, and works really well for mobile users who want to take their projects with them and learn whenever they have idle time. Badge earning with your mobile device basically makes your real life into a challenge or a game – which is also the point of our next thing, Augmented Reality.

Thing #8 Augmented Reality

Do you like living in your own little world? Well it turns out that everyone does! We’ve talked about Augmented Reality before, in the 23 Things for Learning Web2.0. But the difference now is that it isn’t a futuristic concept anymore. Basically, AR is a tool to make the real world more like the digital one. The future of augmented reality may make it possible for you to put on a pair of special gloves and use your fingers to “click” on objects or locations in the real world and display them on a device you wear around your neck, similarly to the way we click and move objects on a computer or smartphone. Currently, most AR apps are for directions, but there are also games, apps to help with color blindness, to see if there have been crimes committed around where you are, to find your car, and to help you pick out furniture! Click here to get an idea of what AR looks like and what it’s used for: http://www.iphoneness.com/iphone-apps/best-augmented-reality-iphone-applications/.

Friday, February 15, 2013

Week 2: E-Readers


Thing #3 The origins of e-reading

Let’s go back in time now, to the magical far-off year of 1998. Y2K was not yet a serious issue, but we were definitely worried about the dwindling popularity of the song “1999” by Prince once the millennium hit. Nineteen European nations agreed to forbid human cloning, the Unabomber was sentenced to life in prison, and a little-known movie called “Titanic” won the Academy Award.

Oh and one other thing: Rocket eBook introduced the first portable electronic book reader.

Okay, now many objections have been raised about the fact that good old-fashioned books are not only cozier, they also smell better than those read electronically. Without getting into all that, I will say that the invention of e-ink (which is an e-reader display that looks like a page in a regular book) revolutionized the game and made people flock to Amazon for their Kindles. Experts have suggested that e-books should never have been saddled with the term “book” at all, because it gives people false comparisons – regular books have limitations that e-reading doesn’t because e-books have the ability to incorporate digital content. For example, an e-book can contain a dictionary so you can look up any word in the book, or it might have links to web pages for further information, or it might contain games. With e-books, the research can be contained within the book itself; or if not, a person can read the book on a tablet with access to the Internet and do the research right there. E-books, in this way, make us smarter because we have to do less work to find information, therefore we cram more research and learning into our lifetimes.

In fact, e-books gained popularity with more technical things, like textbooks, because e-book versions are less bulky and cheaper to produce. It took longer to catch on for popular fiction, but it is now possible to search for, buy, and download a book in 60 or less, all while not even leaving your bathtub! So back in the olden days of 1998, Rocket eBook ambitiously tried to sell their reader and failed epically – but just a few years later, Amazon changed the game with their e-ink display and the rest is ancient history. RIP Rocket eBook L

Here’s the boring history stuff: http://en.wikipedia.org/wiki/E-book#History

Thing #4 Vow to become an expert on one type of e-reader!

The library isn’t just a house for books – it’s a house for knowledge. The staff are the best resource for literacy and learning, so for this week make a promise to yourself to become an expert on an e-reader. You can choose any device you want, and then read all the how-to instructions you can find until you feel you can rule the world! If you already own an e-reader, try picking a device with which you’re unfamiliar – then you’ll be an expert in at least two devices. Here are some places to start:

Thing #5 Take a look at different e-book formats

Okay, so you’re an e-reader expert, but what about e-book delivery systems? Not all e-reader makers also produce e-books. There are a couple of e-book formats we use for OverDrive library books: Kindle and Adobe EPUB. There is also an Open EPUB format, which allows readers to share books across different types of devices, and they don’t have any DRM (Digital Rights Management) restrictions, so they can sometimes be lent to multiple people at once. Kindle books are only compatible with devices that use the Kindle App, and EPUBs are compatible with all other devices, but Open EPUBs can be used across all devices and computers. All of these e-book producers are not necessarily publishers, but they make agreements with publishers to convert and manage their e-books. There are also formats for our downloadable audiobooks: MP3 is used with iTunes, and WMA is used on Windows computers and devices; Android operating systems can use either format.

Those are the bigs, but what about the smalls? There are other producers of e-content out there who offer Indie content and free content. Some examples are:

Google Books: http://books.google.com/bkshp?hl=en&tab=wp Much of the content on Google’s book site is free, and they also offer previews of books (you can see Google book previews attached to many of the items in our library catalog).

Project Gutenberg: http://www.gutenberg.org/ Many of these books are classics which are out of copyright, but Project Gutenberg also helps contemporary authors self-publish e-books. And by the way, I did a truly awesome research paper on Johann Gutenberg in the eleventh grade, and he was a super cool guy!

Bartleby: http://www.bartleby.com/index.html This is a great source for free literature, but it is Internet-only so you can’t transfer it to your e-reader.

The Online Books Page: http://digital.library.upenn.edu/books/ A pretty cool selection of literature, organized by theme and time period. This site also has links to banned books. These are Internet-only books, however, so you can’t transfer them to your e-reader.

In addition to the above options, tablet and e-reader producers also offer many classic and Indie titles for free through their sites. Many colleges and universities also have digital repositories, featuring e-texts written, published, and posted by faculty members. Even the U.S. Government publishes its own e-content through the National Archives: http://www.archives.gov/research/alic/reference/govt-docs.html. And of course, libraries have also become publishers, archiving their own records and even publishing books, mostly supported at the academic level by the Association of Research Libraries. In the digital age, anyone can run a small press!